[personal profile] powerdealer
Seth got the ability to deal powers a few years ago in a supernatural lightning storm. He can permanently take powers from people, store them in his body, and then give them out again (regardless of species, so humans, pets and aliens alike). The powers also often become more user-friendly (easier to control) after he has held them. He needs physical (skin) contact to do this, but it only takes a handful seconds. It's an intense experience for him, and takes a lot out of him, but it can also be a rush. When he does it, a bright light shines from where he's touching the other person - usually he takes their hand. He can also fake this effect, however, to make it seem like he takes/gives a power without really doing it - he merely opens the connection, but doesn't transfer anything. He also has control over what he's giving or taking, if he or the other person has multiple powers.

When he came through the Rift, his ability got expanded to be able to do this with all kinds of powers, not just powers from his home universe. After prolonged contact with the rift and active use of his ability, he can now also use absorbed powers himself, but only one of each type (one active and one passive) at a time, and switching between powers can be tiring.


Current powers:

- Phasing (active ability): He can make himself and other people/objects intangible. Very effective for getting into locked places, walking through walls and doors for example. He has control over what he's intangible in relation to, so he won't accidentally fall through the floor unless he really messes up. He can bring one other person along with him, but two is usually far too much mass. He'll need to be touching the person/object for it to work. This power can also be used to pretty lethal effect, for example by phasing objects into people and then letting go. Thankfully it is nearly impossible for him to do this by accident.

- Accelerated healing (passive ability): This is a pretty low-key and limited - no fancy visibly healing or regrowing of limbs or anything. However, it's probably what's let him be regular morphine user for so long without severe health effects. The worse the injury, the stronger/faster the power, but it still doesn't magically fix everything. It won't stop him dying if things are bad enough, but it might prevent him bleeding out, for example. It's more effective in dreams.

- Mini-rifts (active): The ability to open portals, as seen here. They are temporary little tears in the fabric of spacetime, from one point to another, though only within the reach of the Rift/Darrow. They usually can't be held open for long, minutes at most. He creates them with his mind, but the physical act of pulling them open is a way to focus his thoughts. Technically they can also function as time travel, but that's nearly impossible to control. It does however mean that time-displacement can be an occasional side-effect.

- Protection (active): Being able to shield others from harm or pain. Only works for one or two people at a time, though it can help with both mental and physical attacks. He has to have some sort of awareness of the person, like either being in close proximity or on the phone or watching them on a screen or something - he can't just think of a person and protect them. The big drawback is that not all the damage/pain gets absorbed into nothingness, but a portion of it instead gets transferred to him, so he'll have to suffer to protect someone.

- Touch telepathy (active): A form of telepathy only usable when touching the other person. It's a very different kind of communication than speaking - sharing concepts and feelings is much easier than sharing words. And even if he does manage to convey words, it probably won't be without some sort of emotional association or memory fragment. It will also make him more aware and able to protect himself from others using telepathy on him, and a bit better at identifying and manipulating dreams.

- Music manipulation (active/passive): The ability to make speakers (and in a few cases, instruments) play any song. Currently often uncontrollable, or rather controlled by the subconscious, as speakers will start playing songs relevant to the situation or feelings involved, without the user's intention.


Past powers:

- Architectural manipulation (active): Taken from Johnny per his request. The ability to change the size and layout of buildings to logic-defying extent. This power came with a severe psychological side-effect, and nearly caused Seth's death before it was returned to Johnny.

- Teleportation (active): Taken from Peter mostly on his request (after some convincing). The ability to spontaneously disappear and reappear in a different place, in a flash of flames and smoke. Returned to Peter at Gabriel's insistence.
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Seth

February 2025

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